﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Input;

namespace Chaos.commands
{
    public class setupgame : ICommand
    {
        public event EventHandler CanExecuteChanged
        {
            add { CommandManager.RequerySuggested += value; }
            remove { CommandManager.RequerySuggested -= value; }
        }

        public virtual bool CanExecute(object parameter)
        {
            return true;
        }

        public virtual void Execute(object parameter)
        {
            model.game g = System.Windows.Application.Current.FindResource("model_game") as model.game;
            if (g != null)
            {



            }
        }

    }
}
